﻿using UnityEngine;
using System.Collections;

public class MovePath : MonoBehaviour {

	protected int pathIndex = 0;
	protected int pathLength = 0;
	protected Vector3 []movePath;
	protected Vector3 []moveSpeed;
	// Use this for initialization
	void Start () {

	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
